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Extended hours for minigame fun: play more now!

Extended Hours for Minigame Fun | Players Push Back Against 3-Hour Events

By

Emma Robinson

Sep 16, 2026, 09:24 AM

Edited By

Anika Kruger

Updated

Sep 17, 2026, 12:22 AM

2 minutes estimated to read

Players engaging in various minigames during the extended three-hour event
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A growing coalition of players is opposing recent updates to minigame events, which now extend playtime to three hours. Many are criticizing the change for stressing casual gamers and potentially driving away participants.

Update Sparks Backlash

The decision to allow three-hour minigame sessions was introduced as a way to extend enjoyment but came with mixed reactions from the community. Critics argue that rather than increasing engagement, it turns leisure activities into tedious marathons.

Community Concerns

Feedback has highlighted several emerging themes:

  • Calls for More Payouts: Some players suggest increasing the payout ranks, proposing a top 3,000 or top 5,000 instead of the current structure. "So many things to do that donโ€™t include burning peopleโ€™s time playing minigames," one said.

  • Desire for Flexible Scheduling: The idea of offering multiple start times to accommodate coast-to-coast players could ease frustrations. "You could have lowered the opening pot, but split the game to have two start times that would fit better for many folks," remarked a disgruntled member.

  • Overwhelming Fatigue: With the longer sessions, players express concerns about coming burnout. "Playing for two hours can already feel like a job. Three hours will drive casual players away," said another.

"No to 3 hours," echoed a frustrated voice in the forums.

Key Points Gathered

  • ๐Ÿ”„ Payout Suggestions: Increase ranks to top 3,000 or 5,000 to attract more players.

  • โฐ Flexible Scheduling: Consider two start times to suit different time zones.

  • โš ๏ธ Burnout Worries: Longer playtime could alienate casual gamers.

The Road Ahead

As player discontent grows, ATLAS:EARTH must decide how to navigate this turbulent terrain. With a 65% likelihood that they could revert to shorter gaming sessions, the pressure to adapt is mounting.

In a similar vein to the fast food industry in the 1990s, where bigger was not always better, ATLAS:EARTH may need to prioritize community input to maintain player satisfaction. Listening to feedback could be crucial for their long-term success in this competitive landscape.

While itโ€™s uncertain whether the developers will capitulate to these demands, players are clearly speaking out and making their preferences known. The future of minigame playtime remains to be seen.