
A heated debate is unfolding among players about whether to save for badges or focus on acquiring more land plots in the popular new game. With 164 AB and 28 plots already in play, players are sharing varied strategies across forums.
Players are expressing mixed feelings about the game's mechanics. A comment highlighted a common sentiment: "The same thing happened to me," indicating others share similar frustrations with game systems. One player pointed out, "States builder was great until the fourth requirement, then it needed a lot of grinding and ads. I recommend getting more plots unless youβre a traveler."
This suggests a divide in strategy depending on gameplay style and personal preference, with some advocating for plot expansion over badge acquisition.
Leveling Confusion: Several players remain unclear about how leveling works. One remarked, "Each new area you open on each stage is a 'level.'"
Strategic Focus on Plots: A prevalent view is that focusing on plots can yield long-term benefits, as they can generate more resources, reinforcing the idea that "more plots in the long run means more money."
Gameplay Balance: While many enjoy the competitive aspects, the grind can lead to fatigue, as noted by users who cited feeling worn out by the game's pace.
"My top was 2520 from sunshine island on a timed event."
"Iβd try to get more plots and stop at 150 plots if youβre from the US. Then work on badges."
The overall tone skews positive regarding the enjoyment of gameplay, but there are clear frustrations related to mechanics, which could affect future engagement.
As discussions continue, itβs clear that developers must address these gameplay issues, particularly regarding progress tracking. Improvement in these areas could enhance player satisfaction and increase in-game revenue, benefiting both the creators and the community.
As player discussions evolve, developers are at a crossroads. Will they prioritize community concerns to keep players engaged and invested in the game?